We are currently seeking a senior character artist to work on a new AAA character based IP.
Qualifications
- Create high quality AAA characters capable of the full range of human expression and dialog.
- Understand asset limitations, project milestones, risks and work accordingly.
- Produce models according to the Art Director's vision.
- Strong technical skills that can be leveraged to help your team create cutting-edge characters.
- Create efficient and rig friendly, efficient polygonal models for game integration.
- Pride in your ability to effectively listen to and communicate with every member of your team in a way that inspires a confident and respectful workplace.
- Work with the technical teams to improve the production processes, tools and pipelines.
Requirements
- At least 5 years’ working experience in game development modeling and texturing characters.
- Portfolio showing the latest work is required for this position.
- Experienced with AAA game production.
- Experienced with blendshape creation.
- Experience in utilizing scan data in the character pipeline.
- Experience with the Unreal 5 Engine
- Very good sense of human and animal anatomy and proportions.
- Highly proficient in Maya, ZBrush (or equivalent software) and Photoshop.
- Strong knowledge of Marvelous Designer and Substance Painter.
- A critical thinker, easy to think of and adapt to new techniques in modeling and texturing.
- Solid knowledge in hi-poly modeling and digital sculpting.
- Strong knowledge of low poly modeling techniques and topology for animation.
- Very good texturing skills, mapping and normal map extraction techniques; Understanding of PBR materials.
- Ability to understand technical constraints and to integrate them when modeling.
- Good sense of form, shape, silhouette in regards to objects.
- Passion for games and strong game culture.
- Ability and desire to work in creative and collaborative teams.
- Ability to manage their own time and work within deadlines.
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